myvar_0 = GetTemp(0)
local myvar_4 = 2
myvar_2 = GlobalObjManager["getObjectIds"](GlobalObjManager, myvar_4, myvar_0)
GlobalObjManager, myvar_4 = nil
local myvar_6 = 0
local myvar_7 = 0
{R8},{R9},myvar_10,myvar_11 = pairs(myvar_2)
for myvar_10, myvar_11 in pairs(myvar_2) do 
myvar_4 = GetObjectDefinitionField(GlobalObjManager["getObjectGUIDFromObjectId"](GlobalObjManager, myvar_11), ObjDef["Multi-Tile sub index"])
math["floor"]((myvar_4 / 256))
myvar_6 = math["max"]()
math["mod"](myvar_4, 256)
myvar_12 = math["max"]()
myvar_7 = myvar_12
{}[myvar_4] = myvar_11
end
local myvar_8 = 0
myvar_10, myvar_11, myvar_12, myvar_7 = nil
	while (myvar_8 <= myvar_6) do
		while ((0 + 1) <= myvar_7) do
		myvar_10 = (myvar_8 * 256) + 0
		myvar_11 = myvar_10 + 256
		myvar_12 = myvar_10 + 1
			if ({}[myvar_10] ~= nil) then
				if ({}[myvar_11] ~= nil) then
			end
				if ({}[myvar_12] ~= nil) then
			end
			SetObjectData({}[myvar_10], ObjData["wall placement flags"], SetBit(SetBit(GetObjectData({}[myvar_10], ObjData["wall placement flags"]), 10), 11))
		end
	end
	local myvar_9 = 0
	myvar_8 = myvar_8 + 1
end
